Hi All,
    I'm trying to make osgEarth run on Android (OSG 3.2 & osgEarth 2.3). Now 
the earth can display on Android system. But I run into a problem with regard 
to std:istream. I tried to load an osgb file by the following code
osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("/sdcard/WV/Models/tk.osgb");
the variable node's value is always be NULL.  I step into this line and traced 
down to file ReaderWriterOSG2.cpp
virtual ReadResult readNode( const std::string& file, const Options* options ) 
const
    {
        ReadResult result = ReadResult::FILE_LOADED;
        std::string fileName = file;
        std::ios::openmode mode = std::ios::in;
        Options* local_opt = prepareReading( result, fileName, mode, options );
        if ( !result.success() ) return result;

        osgDB::ifstream istream( fileName.c_str(), mode );
        return readNode( istream, local_opt );
    }

virtual ReadResult readNode( std::istream& fin, const Options* options ) const
    {
        osg::ref_ptr<InputIterator> ii = readInputIterator(fin, options);
        if ( !ii ) return ReadResult::FILE_NOT_HANDLED;

        InputStream is( options );
        if ( is.start(ii.get())!=InputStream::READ_SCENE )
        {
            CATCH_EXCEPTION(is);
            return ReadResult::FILE_NOT_HANDLED;
        }

        is.decompress(); CATCH_EXCEPTION(is);
        osg::Node* node = dynamic_cast<osg::Node*>(is.readObject()); 
CATCH_EXCEPTION(is);
        return node;
    }

the debugger couldn't step into the function readNode( std::istream& fin, const 
Options* options ). But on windows it works.

Can anybody tell me how to solve this problem?

Dev Environment:
    Visual Studio 2017
    Android 7.0
    Android NDK64 r13b
    Arch arm64-v8a

Best regards.

Glen


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