Thank you. Didn't realize the bin number was the same of bin details. 2017-05-24 11:43 GMT+01:00 Robert Osfield <robert.osfi...@gmail.com>:
> Hi Bruno, > > From the include/osg/StateSet header: > > /** Set the render bin details.*/ > void setRenderBinDetails(int binNum,const std::string& > binName,RenderBinMode mode=USE_RENDERBIN_DETAILS); > > ... > > /** Set the render bin number.*/ > inline void setBinNumber(int num) { _binNum=num; } > > /** Get the render bin number.*/ > inline int getBinNumber() const { return _binNum; } > > Robert. > > On 24 May 2017 at 10:44, Bruno Oliveira <bruno.manata.olive...@gmail.com> > wrote: > > Hello, > > > > in order to sort my nodes by depth, I use the following code to a node's > > stateset > > > > nodeStateSet->setRenderBinDetails(order, "DepthSortedBin"); > > > > where "order" is an int. Now, how do I get that value when I'm iterating > > over my nodes? > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org