Thank you. Didn't realize the bin number was the same of bin details.

2017-05-24 11:43 GMT+01:00 Robert Osfield <robert.osfi...@gmail.com>:

> Hi Bruno,
>
> From the include/osg/StateSet header:
>
>         /** Set the render bin details.*/
>         void setRenderBinDetails(int binNum,const std::string&
> binName,RenderBinMode mode=USE_RENDERBIN_DETAILS);
>
> ...
>
>         /** Set the render bin number.*/
>         inline void setBinNumber(int num) { _binNum=num; }
>
>         /** Get the render bin number.*/
>         inline int getBinNumber() const { return _binNum; }
>
> Robert.
>
> On 24 May 2017 at 10:44, Bruno Oliveira <bruno.manata.olive...@gmail.com>
> wrote:
> > Hello,
> >
> > in order to sort my nodes by depth, I use the following code to a node's
> > stateset
> >
> > nodeStateSet->setRenderBinDetails(order, "DepthSortedBin");
> >
> > where "order" is an int. Now, how do I get that value when I'm iterating
> > over my nodes?
> >
> > _______________________________________________
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> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> >
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