HI Mat, You can tackle this a number of ways. The route I'd take would be to create a static sized box using an osg::Geometry (see the osggeometyr example) then use a vertex shader to modify the vertex values. Have a look at the osghaders for how to set up shaders - this example includes a code path which animates use vertex shaders.
Robert. On 30 May 2017 at 14:06, Mat Monk <[email protected]> wrote: > Hey guys, > i'm an absolute beginner in osg, but i have to use it at a project in > university. I'm using MS visual studio 2013 for coding. > I've got this task: > > Creating a box, which changes its dimensions regarding to time. > e.g. the box has to grow in x-direction for 5 sec after that in y-direction > for 8 sec and so on. > > Maybe someone could give me a short introduction, how to deal with this > problem. > > Thank you! > > Cheers, > Mat > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70996#70996 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

