Hi,

I don't think it is an issue of the osg itself. Please search the mailing 
list/forum for similar questions about this. It has to do with windows display 
scaling.

Hth, regards
Raymond

> On Jun 11, 2017, at 09:57, sangjingrui <[email protected]> wrote:
> 
> Thank you for your patience of reading this mail.
> I am a beginner on OSG. I compiled and installed the latest OSG3.4.0 on my 
> computer (Interl core i5,  Nvidia geforce GTX 850M, win10). But I met some 
> strange problems. Image 1 shows a aircraft and a cow rendered by OSG. I just 
> loaded the two nodes with a osg::Group object (see the code listed below). 
> But the viewer did not situated them to the center of viewport.  I think this 
> is a system compatible problem because the situation is  the same when I run 
> the osgviewer.exe of OSG.
> int main()
> {
>       osgViewer::Viewer viewer;
>       osg::ref_ptr<osg::Group> root = new osg::Group();
>       root->addChild(osgDB::readNodeFile("cessna.osg"));
>       osg::ref_ptr<osg::Node> cow = osgDB::readNodeFile("cow.osg");
> 
>         root->addChild(cow.get());
> 
>       viewer.setSceneData(root.get());
> 
>       viewer.realize();
>       viewer.run();
>       return 1;
> }
> 
> 
> <无标题.jpg>
>                                                                               
>       image 1
> 
> image 2 is an example from Freesouth. It shows how to combine the OSG with 
> MFC (I packed the source code in attachment).  When I run it I found that the 
> View was “broken” and the edge of view was dithering.
> <OSG_MFC.png>
>                                                                               
>          Image 2
> 
> I do not know how to solve this problem. I am looking forward your 
> directions! Thank you again!
>  
> 
> 从网易163邮箱发来的云附件
> 
> Path_OSG.zip (72.9M, 2017年6月26日 15:53 到期)
> 下载
> 
> 
>  
> 
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