Thanks for the response Steal.

So, if I'm reading that post correctly, I can multiply my vector of (x, y, 0) 
by ModelInverse*ViewInverse*WindowMatrix, apply my 3D rotations, and then 
multiply the resulting vector by Model*View*Window to get back to screen-space.

I'll give it a try!

Zach


Steal wrote:
> Ou, that is a rather easy question. First of all, you'll like the lhs and rhs 
> operations you can do with matrices, like mat * mat and vec * mat, I think 
> work.
> 
> http://forum.openscenegraph.org/viewtopic.php?t=2292
> 
> Maybe this has something useful in it.


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http://forum.openscenegraph.org/viewtopic.php?p=71278#71278





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