Thanks for the response Steal. So, if I'm reading that post correctly, I can multiply my vector of (x, y, 0) by ModelInverse*ViewInverse*WindowMatrix, apply my 3D rotations, and then multiply the resulting vector by Model*View*Window to get back to screen-space.
I'll give it a try! Zach Steal wrote: > Ou, that is a rather easy question. First of all, you'll like the lhs and rhs > operations you can do with matrices, like mat * mat and vec * mat, I think > work. > > http://forum.openscenegraph.org/viewtopic.php?t=2292 > > Maybe this has something useful in it. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71278#71278 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

