Thanks Jordi for the fast reply. I will try with Kdtrees. In fact USE_FLOAT_CALCULATIONS does not help much.
I have one more issue. As you can see in my previously attached example, after mouse picking, I basically set: geometry->dirtyDisplayList(); geometry->getColorArray()->dirty(); Those methods are pretty fast but in fact I have a delay of about one second on my PC (some seconds on other PCs) before seeing the picked triangle with a different color. Is there an obvious reason for that delay? Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71283#71283 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

