Hi Nabil,
Hello,
I'm using geometry shader with OSG to do some operations on mesh using GPU.
When i use /triangles_adjacency/ in the input layout, my shader crashes.
I tried with /layout(triangles) in/ and it's running well.
Is there any configuration in OSG that i should use, or a pre-processing
on the mesh to understand triangle adjacency?
You need to pre-process the mesh to get the adjacency information. There
is no facility in OSG that I know of, wich does this for you.
Cheers
Sebastian
Regards,
Nabil
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