Hi Lionel, thanks for the explanation. So, that information is stored into the DL.
On the other side I can confirm that the color is updated correcly without "geometry->dirtyDisplayList()" if DL is not used. But unfortunately, for huge a geometry, creation is extremely slow (the example application hangs for about 4 minutes at startup). Thanks for the support, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71301#71301 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

