Hi,
I want to know the use of 'osg::ShaderBinary'.
'osg:: ShaderBinary' is read from a binary file.
I just don't know how to generate a binary shader file.
Maybe use an offline shader compiler?
I hope someone tell me if it is necessary to use 'osg::ShaderBinary' in
case of using a lot of shaders in a big project and how to use it.
Thank you!
Cheers,
Qiaokun
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71309#71309
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