Hi,

    I want to know the use of 'osg::ShaderBinary'.
    'osg:: ShaderBinary' is read from a binary file.
    I just don't know how to generate a binary shader file.
    Maybe use an offline shader compiler?
    I hope someone tell me if it is necessary to use 'osg::ShaderBinary' in 
case of using a lot of shaders in a big project and how to use it. 
Thank you!

Cheers,
Qiaokun

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