Thanks Alberto. I think I come across this one too. The old libtriangle written in C? Ehm ... I would welcome more modern code - while reading libtriangle, it hurt my head how it should be used. But thanks anyway
On Fri, Jul 28, 2017 at 4:32 PM, Alberto Luaces <[email protected]> wrote: > Trajce Nikolov NICK writes: > > > Hi Community, > > > > I am using the Delaunay triangulator from OSG. For simple cases it works > fine, but not enough for real world ones. Any suggestion for constrained > Delaunay triangulation library? > > > > Thanks a bunch as always! > > Hi, Nick, Triangle (https://www.cs.cmu.edu/~quake/triangle.html) is the > one that usually comes to mind for that task. > > -- > Alberto > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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