Trying to map a simple, uniform texture onto an osg::Shape instance and not
finding a way to get a hold on the underlying osg::Geometry so I can call
setTexCoordArray(...) on it ...
How would I do so?
example code :
osg::ref_ptr<osg::Sphere> rShape = new osg::Sphere( center, radius );
osg::ref_ptr<osg::ShapeDrawable> rDrawable = new osg::ShapeDrawable( rShape );
pGeom = rDrawable->asGeometry(); // returns NULL
rGeode->addDrawable( rDrawable );
rBaseNode->addChild( rGeode );
osg::ref_ptr<osg::Texture2D> rOSGTexture = CreateTexture( ... );
osg::Vec2 texCoords[] =
{
osg::Vec2(0,1),
osg::Vec2(0,0),
osg::Vec2(1,0),
osg::Vec2(1,1)
};
int numTexCoords = sizeof(texCoords)/sizeof(osg::Vec2);
pGeom->setTexCoordArray(0,new osg::Vec2Array(numTexCoords,texCoords)); // NULL
POINTER PASSED HERE
------------------------
things are more like they are now than they have ever been before
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71377#71377
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org