Trying to map a simple, uniform texture onto an osg::Shape instance and not 
finding a way to get a hold on the underlying osg::Geometry so I can call 
setTexCoordArray(...) on it ...

How would I do so?

example code :

osg::ref_ptr<osg::Sphere> rShape = new osg::Sphere( center, radius );
osg::ref_ptr<osg::ShapeDrawable> rDrawable = new osg::ShapeDrawable( rShape );
pGeom = rDrawable->asGeometry(); // returns NULL
rGeode->addDrawable( rDrawable );
rBaseNode->addChild( rGeode );

osg::ref_ptr<osg::Texture2D> rOSGTexture = CreateTexture( ... );

osg::Vec2 texCoords[] =
{
   osg::Vec2(0,1),
   osg::Vec2(0,0),
   osg::Vec2(1,0),
   osg::Vec2(1,1)
};
int numTexCoords = sizeof(texCoords)/sizeof(osg::Vec2);
pGeom->setTexCoordArray(0,new osg::Vec2Array(numTexCoords,texCoords)); // NULL 
POINTER PASSED HERE

------------------------
things are more like they are now than they have ever been before

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71377#71377





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