Hi,

I was tasked with writing a visualizer for large 3D areas, the kind of areas 
that may not fit into RAM, either because they are too large, or because the 
RAM on the machine is not large enough ;).

I am new to OSG, this is my first post to the forum (hello, guys :)!). I was 
wondering how to perform out-of core handling of the 3D resources I intent to 
render. Its not possible for me to load everything and then start rendering, i 
need to constantly load new parts of the environment and unload geometry that 
is out of view.

So I would like to know, is there any mechanism in OSG (or OSG Earth) which 
already supports this? Or would I have to implement it myself? Either way, I 
would be very happy if one of you could give me a rough explanation of how to 
approach this problem with OSG. 

Thank you, I appreaciate yout help!

Cheers,
Jey

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71409#71409





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to