Robert,

Thanks a lot for your answer, it already helps understanding things.

One option I am considering is having OSG render from a GL context of its own. 
I then read about GraphicsContext (from which my window inherits) in the 
beginners guide, which is associated to a camera and view. Though I guess this 
osg::GraphicsContext does not switch the GL context on the GPU.

So is there an OSG way to for switching GL contexts on the GPU?

Regards,

Antoine.

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