Robert, Thanks a lot for your answer, it already helps understanding things.
One option I am considering is having OSG render from a GL context of its own. I then read about GraphicsContext (from which my window inherits) in the beginners guide, which is associated to a camera and view. Though I guess this osg::GraphicsContext does not switch the GL context on the GPU. So is there an OSG way to for switching GL contexts on the GPU? Regards, Antoine. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71510#71510 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

