Hi,
it surely is the duplicate of
http://forum.openscenegraph.org/viewtopic.php?t=14304 
I thought this issue was fixed since all this time
The hack i use is there
curious bug indeed, and so curious solution too
@robert
Perhaps it may be merged into master...your call...

cheers


Clement wrote:
> Hi,
> 
> Finally I found where causes the problem.  For some reasons, gl_Vertex is not 
> normalized.  I looked at osg shader source code (src\osgVolume\Shaders).  For 
> example, in file volume_frag.cpp, 
> 
> vec4 t0 = vertexPos;
> vec4 te = cameraPos;
> 
> // by default te did to check the range (0 and 1), but t0 did not.
> // If I added  some codes to check the range, then the problem is completed 
> gone.
> 
> if (t0.x<0.0) t0.x = 0.0; if (t0.x>1.0) t0.x = 1.0; 
> if (t0.y<0.0) t0.y = 0.0; if (t0.y>1.0) t0.y = 1.0; 
> f (t0.z<0.0) t0.z = 0.0; if (t0.z>1.0) t0.z = 1.0; 
> 
> 
> I believe the problem is related to GLSL version and latest Intel HD Graphics 
> driver is using higher version of GLSL, but gl_Vertex does not normalize or 
> the value is just over 1 or less then 0 (eg. 1.00001).  Then it causes the 
> crash when running the sampling loop.  I am not an expert on GLSL, so I would 
> like to confirm the best solution to handle this problem. Thanks.
> 
> 
> Regards,
> Clement Chu
> 
> ________________________________________
> From: osg-users <> on behalf of  <>
> Sent: Wednesday, 30 August 2017 17:31
> To: 
> Subject: [ExternalEmail]  RayTracedTechnique hangs with Intel HD Graphics
> 
> Hi,
> 
> My program uses RayTracedTechnique for volume rendering, but it hangs with 
> Intel HD graphics 520, 530 and 620. My old laptop works fine which is using 
> Intel HD Graphic 3000.  Other machines with Nvidia cards are working fine 
> too.  I believe the problem is on shaders in the sampling loop.  My program 
> is using osg 3.2.3.  I also tried to upgrade to osg 3.4.1, but the same 
> problem occurred with Intel HD Graphic 520, 530 and 620.  Do anyone have 
> similar problem and any solution to fix it?  Many thanks.
> 
> 
> Regards,
> Clement Chu
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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