Hi Sebastian,

Thank you so much for all the time you've put into this! After adding the 
shaders to the CreateTextureDisplayQuad() function in the big project which I'm 
porting to OSG, it now also has the same output with aliasing on. I would have 
probably spend weeks hitting my head against the wall before I would have 
realized what the problem was! I guess that is the danger of starting with some 
example code which you don't fully understand...

About your remark on texelFetch and textureRectangles: My project already used 
texelFetch, but I wanted to stay as close to the example code as possible while 
figuring out what the effect of setUseVertexAttributeAliasing was and how to 
get it to work with my own shaders.

Now I can start converting all my shaders to use the osg_matrices and the osg 
layout for the attributes :D

Thank you again!

Cheers,
antiro

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71618#71618





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