Hi Andreas, I am bit surprised by the extra memory footprint, as I'm currently working on osgText::Text I don't want to start diving into code that may well disappear once my work is complete. The new osgText::Text implementation relies upon shaders to do outline and shadows rather than multipass and should simplify the internals a bit. Given this the balance of memory overhead is likely to change.
As a general comment, creating a 150,000 copies of an object is something that raise a red flag - suggesting that you are working around an issue that may well be better solved with a different approach, perhaps not using osgText::Text at all. Could you explain from a higher level what you are wanting to do with all these text labels? Robert.
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