A client of mine is experiencing oddly FASTER framerates when running their OSG-based app under the Visual Debugger versus stand-alone. (Nvidia card, Windows 7).
They've done some troubleshooting and can't identify any factors which differ, other than the debugger itself. Some claim to have seen this behavior before on OpenGL apps: https://stackoverflow.com/questions/8858128/c-opengl-application-running-smoother-with-debugger-attached Has anyone else ever experienced this or understand WTH might be happening? -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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