Dear OSG forum, I am currently using PolytopeIntersector with rectangular polygons for picking. I am thinking of extending this selection mode with polygons than could potentially be complex, non-convex for instance (e.g. polygons resulting from hand drawn areas).
Now I understand that the osg::Polytope class can only handle convex polygons. Does that mean that if I want to pick using non-convex polygons I need to split my non-convex polygon into multiple convex osg::Polytopes and call the IntersectionVisitor multiple times? Is this handled in OSG? Are there helpers or should I do all this on the app side? Kind regards, Antoine. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71725#71725 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

