Hi. I want to pre-compile shader programs before they are actually used by real nodes. I tried to create empty node (new osg::Node) and assign an osg::StateSet with an osg::Program, but such action did not trigger shader compilation. In the logs I see shader compilation happening only when I assign osg::StateSet to actual nodes at my screen.
What am I missing? _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

