Hi Jannik, I am doing this for the default particle template, not using operators on single particles. But yes, I found that call too. For this I have to rethink my code how to use this per particle fired. Learning osgParticle now
Thanks anyway On Mon, Oct 2, 2017 at 10:17 PM, Jannik Heller <[email protected]> wrote: > Hi Nick, > > I think what you're looking for would be Particle::kill(): > > > Code: > > /** Kill the particle on next update > NOTE: after calling this function, the isAlive() method will > still > return true until the particle is updated again. > */ > inline void kill(); > > > > > Does this not work? > > Cheers, > Jannik[/code] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72088#72088 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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