Hi robert, Thanks for your input, maybe the error is in my side. I will try to provide a minimal repro case.
Thanks! El 4 oct. 2017 2:31 p. m., "Robert Osfield" <[email protected]> escribió: > Hi Jordi, > > On 4 October 2017 at 10:49, Jordi Torres <[email protected]> wrote: > >> Sorry I sent the mail without finishing it. >> >> As I was saying... >> >> In previous versions it was some code checking that. >> https://github.com/openscenegraph/OpenSceneGraph/blob/ >> OpenSceneGraph-3.4/src/osgUtil/PolytopeIntersector.cpp#L300 >> >> Am I missing something? >> > > The new implementation works differently, it aims to take an input polygon > (the triangle as three src vertices) and trims this successively by > clipping it against each plane of the polytope. If all the vertices are > clipped away then there is nothing left of the original polygon to > intersect with so returning false at this point is appropriate. > > Is there a specific problem you've come across or are you just trying to > compare code before and after? > > Robert. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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