Hi Julien, I expected this indeed, your combination of RigHWTrans and MDI. I have been watching your movies. Is there a way that I/we out a similar scenario? Either here or a pm. I would be happy to try out more scenarios.
Cheers, Raymond Verstuurd vanaf mijn iPad > Op 12 nov. 2017 om 16:18 heeft Julien Valentin <[email protected]> > het volgende geschreven: > > Hi, > The motivation behind this work was an annoying bug in RigHWTrans avoiding me > to correctly control an animation baking pipeline for the purpose of MDI > crowd rendering. > > The main part of changes done have been done for code readability > nevertheless a few features have been added: > > Changelog: > -Rewriting of animation datapreparation and RigTransforms (have observed few > perf enhancement for both loading and software animation) > Now RigTransform datapreparation occurs in 2 step : > *prepareData (dataprep when skeleton not known) > *operator() (dataprep when skeleton is known ) > -Delegates animation data preparation to RigTransform instead of RigGeometry > (and so remove the utility of Influence Set) > -add a MorphTargetHardware implementation (test required) > -add a bunch of utility functions to deal with VertexInfluenceMap (test > required) > -various cleanup and bug fixes > > Hope It's clear enough..:/ > From a user point of view, nothing has change but new features should be > heavily tested... > > Cheers > > > reedev wrote: >> Hi Robert, Julien, >> >> Fyi, I rebuilt master with VS2015 32 bit and all it (still) building >> fine. Nathan is also rendering fine. >> >> Julien, can you elaborate what has changed from a user's point of view >> wrt your osganimation changes? What did you improve in particular and >> what other/new possibilities did you introduce? >> >> Cheers, >> Raymond >> >> >> >>> On 11/11/2017 4:45 PM, Robert Osfield wrote: >>> >>> Hi All, >>> >>> Today I merged the osganimation branch that Julien Valentin has been >>> working on. If you have questions about the specifics of these >>> changes then I'll let Julien provide answers. >>> >>> With any major set of changes being merged there is always the chance >>> of build errors on platform combinations that we haven't tested yet, >>> so if you see an issue let us know and we'll try and resolve it as >>> soon as we can. >>> >>> There is also chances of build breaks in end user applications as >>> there are a few API changes to osgAnimation. My hope that most users >>> won't find issues and it should be just a case of rebuilding your >>> application against master. >>> >>> My plan is to tag the 3.5.8 developer release early next week, so >>> getting some testing of master across a range of platforms will help >>> with this. >>> >>> Thanks for you help with testing, and thanks to Julien for his efforts >>> on improving osgAnimation. >>> Robert. >>> _______________________________________________ >>> osg-users mailing list >>> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> --- >>> This email has been checked for viruses by AVG. >>> http://www.avg.com >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> ------------------ >> Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72368#72368 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

