Hi, Maurus, 
I think it's the order of the multiplies. It should be like vec*MatA*MatB,  If 
you want to apply an osg::Matrix on a osg::Vec. But I do not quiet know why 
osg::Quat does not obey this: for a osg::Quat, the form quat * vec is used.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to