HI Andreas, I haven't had a chance to dig further.
One curious thing I noticed is that when I enabled verbose debug output there was lots of buffer objects being created and destroyed during the optimisation step. osg::Drawable now assigns VetextArrayState and VBO's by default for osg::Geometry - this is required to make VAO support possible. The large number of these operations suggest lots of creation and merging of osg::Geometry for this dataset. There is chance tthat this change alone may be causing a performance slow down. However, I don't think creation/deletion of osg::Geometry is the crux of the problem, and may not even be the optimization step - it could well be down to the nature of the scene graph being created by the OpenFlight plugin for this dataset. I suspect the source data is stored in a way that is really inefficient to handle for real-time. It might be that the OpenFlight plugin just isn't handling the data well. As a general rule, running the Optimizer is a last resort for fixing really bad datasets, ideally datasets should be created in a form that is appropriate for decent performance right from the start. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

