Hi, if you have a list of pointer of derived classes from osg::Object and you would like to clone them you always have to cast them. And I like to prevent casts as often as possible.
Example: if you clone a StateAttribute you get back a pointer to an Object although you know (and the compiler could also know) that the result is a StateAttribute. Cheers, Hartwig ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72461#72461 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

