Hi All, I have just merged into master some changes to osgUtil::GLObjectVisitor to help with tracking down GL errors in a more fine grained way. This will be better for pinpointing GL errors that are occurring in your application.
The GLObjectVisitor does the pre-compile at the start of viewer but previously didn't do any calls to check, so previously the GL errors wouldn't be checked until the application got into the main loop previously. All the users would get would be a report of GL invald operation being detected after a completely unrelated set operations. The ABI of osgUtil has changed very slightly with this change so you'll need to rebuild the OSG and your application otherwise you'll risk a crash. I know this will help users as I've been hit up against some GL errors that are difficult to trace in the OSG and application development over the years. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

