Hi Jishen, Have a look at the osgdistortion example, this use a render the 3d scene to a texture, then a rendering this texture to the screen using a distorted mesh. Alternatively you can do wha Bjorn suggested and use a simple quad and shader to do the distortion during the second pass.
Robert. On 8 December 2017 at 11:17, Jishen Li <[email protected]> wrote: > Hi, > > I would like to simulate a real camera with intrinsics and distortion > parameters. > > To make it more clear: I want to have a viewer, which I could assign a real > camera model (pinhole, fisheye, etc) to, then I could get the real camera > view. (I want to record the sequence for some later processing). > > I have checked the source code of osg/Camera, seems it doesn't support > distortion. I wonder how I can do it. > > ... > > Thank you! > > Cheers, > Jishen > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72551#72551 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

