Hi Romulo,

if the normal and the depth are encoded in the env texture I believe the
answer is yes. Are you encoding the normal and the depth into texture? if
so, can you provide snippet?

On Sun, Dec 10, 2017 at 6:38 AM, Rômulo Cerqueira <
[email protected]> wrote:

> Hi Nick,
>
> I have a deep look in your code and I have a doubt.
>
> The cube mapping results provides the reflected color. Is it possible to
> get the normal and depth instead of the reflected color?
>
> Best regards,
>
> ...
>
> Thank you!
>
> Cheers,
> Rômulo
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72562#72562
>
>
>
>
>
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-- 
trajce nikolov nick
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