Hi Romulo, if the normal and the depth are encoded in the env texture I believe the answer is yes. Are you encoding the normal and the depth into texture? if so, can you provide snippet?
On Sun, Dec 10, 2017 at 6:38 AM, Rômulo Cerqueira < [email protected]> wrote: > Hi Nick, > > I have a deep look in your code and I have a doubt. > > The cube mapping results provides the reflected color. Is it possible to > get the normal and depth instead of the reflected color? > > Best regards, > > ... > > Thank you! > > Cheers, > Rômulo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72562#72562 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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