Hi,

I want to create a specific mesh using osg. I have a set of vertices and a set 
of indices for the triangles which the mesh should consist of.

I tried using osg::geometry to create this mesh but I can't figure out how to 
specify the triangle vertex indices. Do I need an osg::IndexArray for this? How 
do I set it? There is a setVertexArray() member function for osg::geometry but 
nothing to specify indices.

I also looked at the primitive sets to see if I could specify indices there but 
I couldn't figure it out.

I tried both google and going through the example code without any success. Any 
help would be much appreciated!

Thank you!

Cheers,
antiro

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http://forum.openscenegraph.org/viewtopic.php?p=72618#72618





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