> On 18 Dec 2017, at 11:51, Robert Osfield <[email protected]> wrote:
> 
>    if (modified)
>    {
>        dirtyAttachmentMap();
>    }

Thanks Robert,

Unfortunately this line is the part that I can’t figure out how to replicate in 
OSG-3.2 - resizing the textures is easy enough and I’ve already been doing 
that, but the attachment-map-dirty mechanism seems to go deeper into the render 
pass system.

I did try actually removing and re-adding the attachments to the Camera, to 
trigger the same work as when the attachments are initially made. That compiles 
but doesn’t make any difference alas.

(Something like….)

        camera->detach(osg::Camera::COLOR_BUFFER);
        camera ->attach(osg::Camera::COLOR_BUFFER, _fboTexture);

Oh well, thanks for the suggestion anyway.

James

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