Hi Nick, I can't diagnose the fault from just from the warning message. The best I can suggest is to look up the 0x9cdb code in the GL header to see what it matches up to, this might give you a clue to what is wrong.
Robert. On 23 December 2017 at 02:46, Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, Community, > > I have dozen of these > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 > ContextData::incrementContextIDUsageCount(0) to 12 > > My setup is two Views sharing a scene, with dozen of cameras rendering to a > common texture array. What this means? > > Thanks a bunch as always! > > And Merry XMas > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org