Hi James, You have complete control of the event order if you want it, you just need to subclass from osgViewer:Viewer/CompositeViewer:eventTraversal() and do what you want, or just doing your own implementation of the frame loop.
The best illustration of what the osgViewer is doing w.r.t event order is to read the osgViewer::Viewer::eventTraversal() implementation in src/osgViewer/Viewer.cpp. Robert. On 7 January 2018 at 13:19, James Turner <[email protected]> wrote: > Hi, > > Is there any documentation on the order in which osgGA::EventHandlers are > invoked for a particular (mouse event)? > > I’m working on code which has a mixture of handlers set on the Viewer (i.e > global) but also others attached to geodes and drawables within the scene. > I’d ideally like to have /some/ global handlers executed before the handlers > on nodes are considered, but it seems as if by default the global handlers > are all executed after them? > > (I need to do some filtering of events in certain mouse modes, before the > nodes get a chance to do their various things) > > Again not necessarily looking for a complete explanation, just a point to any > relevant docs. > > Kind regards, > James > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

