Hello everybody,

I'm new on the forum, hopefully I'll be able to contribute a bit in the future.

I'm reviving this old thread to ask if the approach suggested is still the best 
way to manage the interruption of the frame rendering.

The approach I'm considering is to stop the rendering from the RenderBin class 
if the frame is taking too long to render and the camera has moved.

This would make some elements disappear in some frames, but if the sorting is 
adequately controlled it might not not disrupt the view much.

I guess I'm trying to implement sort a guaranteed minimum frame rate during 
manipulation events by dropping elements; is anything like this already 
implemented?

Thanks,
Claudio

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72668#72668





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