Thanks Robert,

I've investigated further and by creating a smarter scenegraph I've realised 
that I won't need to do this; I've achieved good frame rate on a few large 
models.

For reference of anybody else reading in the future I'll add that the flag that 
Robert mentions works as advertised, however it only stops the Draw call, so if 
you have a time-consuming cull() operation the frame will still take some time 
before it ends.

Thanks again,
Claudio

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http://forum.openscenegraph.org/viewtopic.php?p=72682#72682





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