Hi Maxim, We just add #define as required rather than attempting to import all features. As new GL features are added we may find temporarily a #define is missed, when this occurs we add it as soon as we know about it.
Not all GL headers are up to date so we generally have to backport those missing features, WIndows gl.h is particular problem as it's been deliberately held back my Microsoft. Could you let us know which version of the OSG and what platform you've seen this issue for? Robert. On 9 January 2018 at 19:05, Maxim Stere <osgfo...@tevs.eu> wrote: > Hi, > > Has this been resolved, or are there any news on keeping GL extensions > updated? > > I just ran into a problem where > > Code: > > #define GL_READ_ONLY 0x88B8 > > > > was missing from <osg/BufferObject> GL_VERSION_1_5 section. If GLEW was > included it of course worked. > > So having extensions updated to 4.6 would be very useful... > > ... > > Thank you! > > Cheers, > Maxim > > ------------------------ > Thank you, > --Maxim > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72694#72694 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org