Hi.
I think the community (including me) is currently in the 'get it done
and we'll use it' mode. So do it whatever way you like, then everybody
will be eager to test and use it.

On 14 January 2018 at 00:34, Julien Valentin <julienvalenti...@gmail.com> wrote:
> Hi all,
>
> The recipe only works for win32 for the moment...i'll continue that on my 
> free time.
> However, i'm kind of concern about huge source copy involved in conan...
>
> Perhaps it's time to change switch spaces to tabs on git to releave my poor 
> hdd (headers only are 4Mo!?)
>
> The transition seams managed in git itself:
> https://stackoverflow.com/questions/2316677/can-git-automatically-switch-between-spaces-and-tabs
>
> What do you think of it?
>
>
> Cheers
>
>
> kornerr wrote:
>> Julien, don't forget to include step by step guide(s) on how to build
>> OpenSceneGraph for Linux, macOS, and Windows once you're done with the
>> first iteration.
>> I'm sure other people would try Conan then, too.
>>
>> On 11 January 2018 at 12:29, Julien Valentin <> wrote:
>>
>> > Hi
>> > Okay, i'm happy that conan induces such an enthusiasm,
>> > My plan is to create a repo for all osg ecosystem:
>> > -top directory (packagename, OpenSceneGraph, osgEarth, osgAudio...)
>> > -subdirs containing versionned recipe
>> >
>> > But I don't have all the necessary knowledge of its mecanism in order to 
>> > tell my vision is the good one. So anyone more familiar with conan have to 
>> > stop me if I say bullshit.
>> > Here's my 2 main observations that would require deepest knowledge of conan
>> > 1)conan seams to manage built package itself in custom directory so we 
>> > can't forsee that
>> > 2)conan is userspace so we can't manage environement variables or any root 
>> > stuff
>> >
>> > it forces me to choose an alternative to classic "one-directory-per-lib" + 
>> > add directories to PATH
>> > The solution I used in the recipe is to let user install all his recipe 
>> > from the same directory and put all recipes libraries into commons 
>> > bin,lib,include with a custom deploy() method
>> > It's bad but I havent figured how conan manage its paths ... My paranoia 
>> > tells me it is there they try to create dependancy to conan rules (and 
>> > chain us in their system) but i'm not sure.
>> >
>> > Cheers
>> >
>> >
>> >
>> > cfjob wrote:
>> >
>> > > Hi,
>> > > Great to see integrate osg to conan.
>> > > Users could use osg from conan without having to rebuild it.
>> > > ...
>> > >
>> > > Thank you!
>> > >
>> > > Cheers,
>> > > Ben
>> > >
>> >
>> >
>> > ------------------
>> > Read this topic online here:
>> > http://forum.openscenegraph.org/viewtopic.php?p=72722#72722
>> >
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> > osg-users mailing list
>> >
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
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>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72748#72748
>
>
>
>
>
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