Hello and thanks for your answer,

What you mean is that I should share the vertices when building the 
osg::Geometry, right?

This is possible indeed, but then OSG would still select faces in the 
osgUtil::PolytopeIntersector, and I would still have to convert the faces into 
vertices, right? So if I understand well, what you are saying is that I should 
then convert the faces back into vertex iindices using a reference to the 
primivites set triangles_osg (and not via 3 * primitives[i] + 0/1/2 as 
currently done). And finally I understand that this would return redundant 
vertex indices (which are much easier to make unique than vertex coordinates).

Did I get it?

Kind regards,

Antoine.

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