My scene contains a node, a RTT drawable with custom camera like in the osgprerender example. The drawable is initialized and rendered after i set up the compositeviewer/mastercamera during runtime via a osgDB::ReaderWriter plugin. In the drawable's drawImplementation() function i do lot of glEnable/glDisable calls.
After migration from osg 3.0.1 to 3.4.1 my whole scene is rendered with disabled lighting and when i try to reactivate lighting with pressing "L" only a very small part of my scene is affected. I have already fixed culling problem by calling setGlobalDefaults() for my custom cameras, but i don't how to fix this. Maybe it has something to do with changes in render states/orders. ------------------------ OSG Version: 3.0.1 OS: OpenSuse Leap 42.1 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72769#72769 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

