Hi Antoine Reasons are undertandables through osg adaptation to across openGL history/evolution:
In OpenGL2 there were builtins gl_XXX, in OpenGL3 these builtins have been removed. To make this evolution seamless osg brough you the osg_XXX uniforms that should be use if you're planning to deploy on GL3 core profile. Cheers arennuit wrote: > Hello Robert, > > Actually I don't get why OSG doubles the gl predefined variables > gl_ModelViewMatrix, gl_ModelViewProjectionMatrix... with osg equivalents. > Aren't the gl ones good enough? > > Kind regards, > > Antoine. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72828#72828 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

