Hi, Perhaps my brain bugs, but AFAIK there's no way to mod a scenegraph at runtime because it's shared among threads. What a pity :( Do you think a mutual exclusion "zone" should be defined in the main loop could be a good way to proceed? We'd then could define a standard way to mod sg executed in the "zone" Thank you!
Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72943#72943 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

