Hi,
Perhaps my brain bugs, 
but AFAIK there's no way to mod a scenegraph at runtime because it's shared 
among threads.
What a pity :(
Do you think a mutual exclusion "zone" should be defined in the main loop could 
be a good  way to proceed? 
We'd then could define a standard way to mod sg executed in the "zone"  
 
Thank you!

Cheers,
Julien

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