Hi everyone ! I don't get why in GLSL you transform a vertex like this:
Code: vec4 result = matrix * vertex; While in OSG I have to do it in the reverse order : Code: osg::Vec4 result = vertex * matrix; Is it due to the Matrices major mode that are different from OpenGL and OpenSceneGraph ? Thanks for demystifying me! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73145#73145 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

