Hi Hartwig,

What version of the OSG are you using?  What platform?  What compiler?

Robert.

On 24 March 2018 at 13:53, Hartwig Wiesmann <[email protected]> wrote:
> Hi,
>
> I have the following scenario:
>
> 1) A scene is using a database pager to load data by a pseudo-loader via the 
> network; the viewer runs single threaded, the database pager uses default 
> parameters
> 2) When the database pager is still loading data via the network the viewer 
> is closed.
> 3) Because of the closing of the viewer the database pager's destructor is 
> called but it seems to be that the database threads are still running (I put 
> some output at the end of the database pager's destructor and inside database 
> pager's database threads and the database threads are still producing output).
> Looking at the database pager's destructor the threads are not finished but 
> will stop only when their current task has finished, I think.
> 4) The database thread will crash at
>
> Code:
> DatabasePager::FindCompileableGLObjectsVisitor stateToCompile(_pager, 
> _pager->getMarkerObject());
>
>  inside DatabasePager::DatabaseThread::run().
> 5) The reason for the crash is that DatabaseThread uses a simple pointer to 
> the database pager. But the database pager is gone and therefore the stored 
> pointer ("_pager") became invalid!
>
> Am I doing anything wrong or is this a bug in OSG?
>
> I think that "_pager" should be at least an observer of the database pager 
> pointer and not a bare pointer. Or the destructor of DatabasePager must 
> invalidate all its references stored in DatabasePager::DatabaseThread.
>
> Cheers,
> Hartwig
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73157#73157
>
>
>
>
>
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