Hi Robert,

Minor build error on Windows.  Missing "extern OSGDB_EXPORT" on the function 
change in ReadFile.  Once I fixed that -- 
https://github.com/openscenegraph/OpenSceneGraph/pull/525 -- everything in your 
change works great.  Thank you,

 - Dan


-----Original Message-----
From: osg-users [mailto:[email protected]] On Behalf 
Of Robert Osfield
Sent: Thursday, April 05, 2018 9:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenScenGraph 3.6 release candidate 5 tagged

Hi Dan,

On 5 April 2018 at 13:18, Daniel Emminizer, Code 5773 
<[email protected]> wrote:
> Looking good so far here with testing on GL Core 3.3.  Main concerns is that 
> it's noisy on the console.  You just pushed a commit that helps with this in 
> DisplaySettings::setShaderHint().  But I still see:

Thanks for the testing.

> 1) osgText prints errors about "Error reading file shaders/text.frag: file 
> not found", but correctly falls back to built-in shader.  Same with 
> text.vert.  One fix for this is to use a custom version of 
> readRefShaderFileWithFallback() in osgText/Text.cpp but obviously that's 
> messy.
>
> Other options include requiring end user apps to always package those files, 
> or to always intercept the search with osgDB tricks.
>
>
> 2) Drawable::createVertexArrayStateImplementation() still has an OSG_NOTICE 
> that spams the console in some of our apps.  Would recommend OSG_INFO or 
> commenting out.

I have checked in a fix for this noisy debug output:

    
https://github.com/openscenegraph/OpenSceneGraph/commit/914e60a8723b0306daef7dd7d8b3839f4b84d84b

> No other concerns at this point.  Thank you for the excellent software.

Cheers :-)

Robert.
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