Oopps.... accidentally sent post due to using the a control sequence that does something different in another editor...
On 16 April 2018 at 08:30, Robert Osfield <[email protected]> wrote: > reported on github related to mixing VBO's and DisplayLists: https://github.com/openscenegraph/OpenSceneGraph/issues/528 I haven't yet researched this one, but my hunch is that a couple of additional checks to the VBO could might be required to prevent them from being used when display lists are used - the OSG used do this so but it looks there has been a regression due to the new VertexArrayState support. So this week I'll look at this, and if the community have any other 3.6.0 issue will look into them. I expect there will be a few more issues appear as 3.6.0 starts being rolled out more widely across platforms and application/data types - all releases we see this happen despite all the pleading to test widely as possible, just a unfortunate fact of life with developing software. What I will do is wrap up any fixes made to the 3.6 branch into a 3.6.1, how soon this might be will depend upon my own work schedule and what type of issues we see appear. I may also tag another 3.4.x release if the community has interest in this, and the time to help out with testing. Cheers, Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

