Hello, I am add a layer to my scene using osgEarth. I am using a ref_ptr but when I come to remove the layer I find that my ref_ptr is in the 1000's. It looks like it goes up everytime I call frame().
Why would this be? Code: /* Adding the layer */ osg::ref_ptr<ImageLayer> imageryLayer = NULL; TMSOptions tmsOptImg; tmsOptImg.url() = url; imageryLayer = new ImageLayer(name, tmsOptImg); _map->addImageLayer(imageryLayer); Only thing that runs in between is frame() from a different thread /* Removing Layer */ osg::ref_ptr<ImageLayer> layer = _map->getImageLayerByName(name); int count = layer->referenceCount(); /***** REF COUNT IS VERY HIGH *****/ _map->removeImageLayer(layer); Am I doing something wrong? Can somebody please explain or give me some suggestions to try? Many thanks for your help!! Adrian [/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73473#73473 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

