Hi Joel, I don't know of any active Python/OSG projects.
There is integrated Lua support, see the OpenSceneGraph/src/osgPlugins/lua, this leverages the OSG's serailizers to set/get properties from the scene graph as well as create scene graph objects. You could possible us this instead of Python. If Python support was to be added for the OSG the approach I would recommend is using the same approach that the lua plugin uses - utilizing the osg::ScriptEngine and osgDB::ClassInterface classes as the Lua plugin does. Robert On 20 April 2018 at 23:12, Joel Reed <[email protected]> wrote: > Hi, > > Is anyone aware of any active projects on OSG bindings for Python, or if > there are any plans/interest in creating them? > > There used to be osgswig and osgBoostPython among others, but they all seem > to be abandoned. > > > Thanks > > -Joel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=73472#73472 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

