Hi Rômulo, You don't say what problem you are having or what specific doubts you have, so we don't have any clues to if there is problem we are looking for or whether you just want a 3rd party view of whether the code is sensible.
Once you provide so guidance on the problem you are having I'l have a look at the code. As general comment, the OSG can nest Render to Texture techniques (so RTT passes can have other RTT passes that are enclosed in their subgraphs and these will be rendered first) as well as allow you to control rendering order explicitly using Camera::setRenderOrder(..). This means you can chain any number of RTT passes together, it could handle hundreds if you really wanted it to. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

