Hi Tyler, On 4 May 2018 at 19:49, Tyler Durden <[email protected]> wrote: > Maybe i have to re-think entire algorithm. > I'll try to switch from 1 big geometry with many indexes to many geometries. > In this way i can manage node's geometry as geode and attach/detach to main > scene group with addChild/removeChild.
As a general principle this probably a better approach as this will enable the OSG's cullig to help out. Are you aware that the OpenSceneGraph has support for database paging? This enables rendering large scale database - all the way up to terabyte scale whole earth databases. Common ways of levering this is to build a paged database offline using VirtualPlanetBuiler or to have it done at runtime using osgEarth. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

