Hi all, I need to use the viewport dimensions for some calculations in my vertex shader. The most found way of doing the update of the viewport-size uniform is the ViewportCallback derived from osg::Uniform::Callback which encapsulates a camera. But what happens if I have multiple views? How can I fetch the viewport size in my shader per viewer?
Thank you! Cheers, Christoph ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73573#73573 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

