Hi Robert, No problem. I thought that might be the answer, but I figured it was worth passing along the example just in case.
Thanks for the fast response. - Dan > -----Original Message----- > From: osg-users [mailto:[email protected]] On > Behalf Of Robert Osfield > Sent: Monday, May 14, 2018 11:18 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Text Bounding Box Calculation > > Hi Dan, > > I haven't looked at the example code, currently don't have the time > available for this right away, but will give a quick reply on the > general topic. With 3.6 osgText computes the view dependent matrices > in a way that supports usage with multiple views, whereas 3.4 doesn't > handle it well at all and can end up with wrong results going to the > wrong views. For view dependent text where the actual bounding box > varies you are bit stuck on what value to use, so you have to cache > the last valid matrix available. This change can lead to differences > between versions, but the actual bounding box isn't really determinate > so I don't think there is one "correct" answer what can/should be be > done here. > > Robert. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

