Hi Robert,

No problem.  I thought that might be the answer, but I figured it was worth 
passing along the example just in case.

Thanks for the fast response.

 - Dan


> -----Original Message-----
> From: osg-users [mailto:[email protected]] On
> Behalf Of Robert Osfield
> Sent: Monday, May 14, 2018 11:18 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Text Bounding Box Calculation
> 
> Hi Dan,
> 
> I haven't looked at the example code, currently don't have the time
> available for this right away, but will give a quick reply on the
> general topic.  With 3.6 osgText computes the view dependent matrices
> in a way that supports usage with multiple views, whereas 3.4 doesn't
> handle it well at all and can end up with wrong results going to the
> wrong views.  For view dependent text where the actual bounding box
> varies you are bit stuck on what value to use, so you have to cache
> the last valid matrix available.  This change can lead to differences
> between versions, but the actual bounding box isn't really determinate
> so I don't think there is one "correct" answer what can/should be be
> done here.
> 
> Robert.
> 

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to